GODS — web port

level logic 15.000 Hz display – fps hero – state – event – weapon shots 0 sound music ← → move · ↑ jump/climb · ↓ climb down · space fire the hero really starts unarmed (CS:0x914c) — the weapon picker is a dev affordance until pickups are wired; idle+fire is object pickup in the original, so firing needs a direction held the music picker is the SAME kind of dev affordance — PGODS.MUS (73 tracks, 70 real) is only ever played by the non-Roland drivers, which never pick a specific track from it (a later session live-confirmed the REAL per-level music is a different file, PGODSRL{A-G}.RL, dispatched by world number under Roland only — UNKNOWN_pgods_mus_cue_dispatch is closed, see docs/drivers- and-memory.md), so this plays any of PGODS.MUS's 70 tracks on demand. The in-game music is the Roland path: pick "Roland MT-32" above for the per-world, title, shop and guardian music, played on an MT-32 stand-in from PTITLE.RL's own sound bank