level logic 15.000 Hzdisplay – fpshero –state –event –weapon shots 0sound music ← → move · ↑ jump/climb · ↓ climb down · space firethe hero really starts unarmed (CS:0x914c) — the weapon
picker is a dev affordance until pickups are wired; idle+fire is object
pickup in the original, so firing needs a direction heldthe music picker is the SAME kind of dev affordance —
PGODS.MUS (73 tracks, 70 real) is only ever played by the non-Roland
drivers, which never pick a specific track from it (a later session
live-confirmed the REAL per-level music is a different file,
PGODSRL{A-G}.RL, dispatched by world number under Roland only —
UNKNOWN_pgods_mus_cue_dispatch is closed, see docs/drivers-
and-memory.md), so this plays any of PGODS.MUS's 70 tracks on
demand. The in-game music is the Roland path: pick "Roland MT-32"
above for the per-world, title, shop and guardian music, played on an
MT-32 stand-in from PTITLE.RL's own sound bank